Guardian

guardianGuardians specialize in protective and defensive magic. A deep sense of loyalty to their allies fuels their passion and power. As a soldier profession, guardians wear heavy armor.

I'll guard you. Let them come through ME first!
--Guardian

Abilities

The guardian's special ability is the use of three virtues. Virtue of Courage periodically provides Aegis to block against an attack, Virtue of Justice periodically allows an attack to cause burning, and Virtue of Resolve gives health regeneration - each may also be activated by the guardian to bestow a temporary benefit to all nearby allies (including themselves), at the cost of being disabled for a long period.

Equipment

Armor

  • The guardian is a soldier profession and thus wears heavy armor.

Weapons

Main HandOff HandTwo-handedAquatic
MaceFocusHammerSpear
ScepterShieldGreatswordTrident
SwordTorchStaff

Related

121 skills found (50 displayed) – Try filtering your results
NameWeaponSlot
"Hold the Line!"
GreatswordWeapon Slot 4
"Retreat!"
Utility
"Save Yourselves!"
Utility
"Save Yourselves!"
Utility
"Stand Your Ground!"
Weapon Slot 4
Affliction
StaffWeapon Slot 2
Bane Signet
Utility
Bane Signet
Utility
Banish
HammerWeapon Slot 4
Binding Blade
Weapon Slot 5
Bow of Truth
Utility
Brilliance
SwordWeapon Slot 3
Chains of Light
ScepterWeapon Slot 3
Cleansing Flame
TorchWeapon Slot 5
Command
Command
Utility
Command
Utility
Command
Utility
Command
Utility
Conflagrate
StaffWeapon Slot 1
Contemplation of Purity
Utility
Contemplation of Purity
Utility
Empower
Weapon Slot 4
Faithful Strike
MaceWeapon Slot 1
Flashing Blade
SwordWeapon Slot 2
Hallowed Ground
Utility
Hallowed Ground
Utility
Hammer Bash
Weapon Slot 1
Hammer of Wisdom
Utility
Hammer Swing
Weapon Slot 1
Heal Area
StaffWeapon Slot 1
Healing Breeze
Heal
Judge's Intervention
Utility
Judge's Intervention
Utility
Judgment
StaffWeapon Slot 5
Leap of Faith
Weapon Slot 4
Light of Deliverance
StaffWeapon Slot 5
Light of Judgment
TridentWeapon Slot 1
Line of Warding
Weapon Slot 5
Merciful Intervention
Utility
Merciful Intervention
Utility
Mighty Blow
HammerWeapon Slot 2
Orb of Light
Weapon Slot 2
Orb of Light
StaffWeapon Slot 2
Orb of Wrath
ScepterWeapon Slot 1
Pacifism
StaffWeapon Slot 4
Pillar of Light
TridentWeapon Slot 3
Protective Spirit
StaffWeapon Slot 3
Protector's Strike
Weapon Slot 3
Pull
GreatswordWeapon Slot 5
116 traits found (50 displayed) – Try filtering your results
NameLineTierSlot TypeType
A Fire Inside
Precision2MajorBuff
Absolute Resolution
Mechanic2MajorBuff
Advanced Spirit Forge
Power0MinorDisplay
Advanced Wrathful Spirits
Power0MinorDisplay
Advanced Zealous Symbols
Power0MinorDisplay
Altruistic Healing
Toughness3MajorBuff
Basic Spirit Forge
Power0MinorDisplay
Basic Wrathful Spirits
Power0MinorDisplay
Basic Zealous Symbols
Power0MinorDisplay
Battle Presence
Vitality3MajorBuff
Binding Jeopardy
Power1MajorBuff
Blind Exposure
Precision1MajorBuff
Chains Of The Zealot
Power0MinorDisplay
Consecrated Ground
Mechanic1MajorBuff
Courageous
Mechanic1MajorBuff
Courageous Return
Toughness0MajorBuff
Decreased Virtue Cooldown 01
Mechanic0MinorDisplay
Decreased Virtue Cooldown 02
Mechanic0MinorDisplay
Decreased Virtue Cooldown 03
Mechanic0MinorDisplay
Defender's Flame
Toughness1MajorBuff
Elite Focus
Mechanic2MajorBuff
Elusive Power
Vitality0MinorBuff
Empowering might
Vitality2MajorBuff
Eternal Spirit
Power2MajorBuff
Extended Consecrations
Mechanic3MajorBuff
Fiery Wrath
Power1MajorBuff
Flaming Justice
Mechanic0MinorDisplay
Focus Proficiency
Racial0AutomaticProficiency
Focused Mastery
Power2MajorBuff
Focused Mind
Toughness2MajorBuff
Glacial Heart
Toughness2MajorBuff
Greatsword Power
Power2MajorBuff
Harpoon Gun Proficiency
Racial0AutomaticProficiency
Healer's Retribution
Precision1MajorBuff
Healing Courage
Mechanic0MinorDisplay
Healing Courage
Mechanic0MinorDisplay
Healing Courage
Mechanic0MinorDisplay
Honorable Shield
Vitality2MajorBuff
Improved Spirit Weapon Duration
Mechanic1MinorBuff
Improved Spirit Weapon Duration 01
Power0MinorDisplay
Improved Spirit Weapon Duration 02
Power0MinorDisplay
Improved Symbol of Faith Burning
Macemastery0MajorBuff
Improved Symbol of Faith Protection
Macemastery0MinorBuff
Improved Two Handed Weapon Damage 01
Power0MinorBuff
Improved Two Handed Weapon Damage 02
Power0MinorBuff
Increased Justice Duration 01
Mechanic0MinorDisplay
Increased Justice Duration 02
Mechanic0MinorDisplay
Increased Justice Duration 03
Mechanic0MinorDisplay
Indomitable Courage
Mechanic2MajorBuff
Inner Fire
Precision1MajorBuff
2 comments found
+4
By lawrenceboland at 2012-08-29 11:51:58

The Guardian, thus far, feels like the heavy-armored class that it portrays. A typical weapon loadout of Mace/Shield + Sword/Focus gives you the following abilities: an AOE ground effect that heals you and burns foes, a block that damages foes, a wave of protection (take less damage) for yourself and all allies that also damages foes, a protective dome that blocks projectiles and pushes all foes outward, a blind, a block (for projectiles) that also damages foes, an AOE blind that also heals all allies, and an ability that blocks 3 attacks.

This isn't even taking into account the passive/active effects of the Guardian's virtues or traits, which add more to survivability.

As with all professions, you can use the Guardian offensively or defensively, but this profession lends very well to defense. I tend to take very little damage when switching between these two weapon sets, and have a lot of fun.

0
By Xytonion at 2012-12-06 14:09:24

The guardian feels like a tank, with the option to deal some damage.
You can choose to go for survivability and stand as the last man or you can let go of that defense and deal some damage while still taking alot of damage.

The guardian, compared to the warrior, has a more magical/paladin feeling, meditations, consecrations, summoning weapons to help you and your allies.

Another note, the guardian has some nice mobility options, with a sword you get a teleport (to your enemy) and you can take a skill that teleports you to your foe and burns everyone around you. Those 2 combined let you jump from target to target and set them on fire while your at it. (The teleport with AOE fire has a decent cooldown, but not to long, while the sword teleport has a short cooldown and blinds your foes, use it alot to avoid damage).

While I also like the Greatsword (sping, might buff,..) I prefer a more defensive build with sword/shield.

2 screenshots found
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