Necromancer

necromancerNecromancers are masters of the dark arts. They summon the dead to fight for them, channel blood energy and rend their enemies' souls. Necromancers draw on life force and use it to strengthen or heal themselves and others. As a scholar profession, necromancers wear light armor.

The great thing about minions is that they never last long enough to work up a horrid stench.
--Necromancer

Abilities

Necromancers gain life force when enemies and allies die near them, and can use that life force to go into the Death Shroud This drains life force slowly but gives access to an alternate set of damaging and condition causing skills.

Equipment

Armor

  • The necromancer is a scholar profession and thus wears light armor.

Weapons
The necromancer starts with an axe and a spear.

Main HandOff HandTwo-handedAquatic
ScepterFocusStaffSpear
AxeWarhorn Trident
DaggerDagger

Related

106 skills found (50 displayed) – Try filtering your results
NameWeaponSlot
Antitoxin Spray
Heal
Blood Curse
ScepterWeapon Slot 1
Blood Is Power
Utility
Charge
Elite
Chillblains
Weapon Slot 3
Chillblains
StaffWeapon Slot 3
Consume Conditions
Heal
Corrosive Poison Cloud
Utility
Corrupt Boon
Utility
Crimson Tide
TridentWeapon Slot 1
Cruel Strike
SpearWeapon Slot 1
Dark Pact
Weapon Slot 3
Dark Path
Weapon Slot 2
Dark Spear
SpearWeapon Slot 5
Dark Water
Weapon Slot 2
Deadly Catch
SpearWeapon Slot 4
Deadly Feast
SpearWeapon Slot 3
Death Curse
Weapon Slot 3
Death Shroud
Profession
Deathly Claws
StaffWeapon Slot 1
Deathly Swarm
DaggerWeapon Slot 4
Doom
Weapon Slot 3
End Death Shroud
Profession
Enfeebling Blood
DaggerWeapon Slot 5
Epidemic
Weapon Slot 2
Fear
Weapon Slot 2
Feast
TridentWeapon Slot 2
Feast of Corruption
ScepterWeapon Slot 3
Feeding Frenzy
Weapon Slot 2
Fetid Ground
Weapon Slot 3
Foul Current
TridentWeapon Slot 3
Frostmark
Frozen Abyss
TridentWeapon Slot 5
Gathering Plague
Weapon Slot 4
Ghastly Claws
AxeWeapon Slot 2
Grasping Dead
ScepterWeapon Slot 2
Grasping Dead
ScepterWeapon Slot 2
Haunt
Utility
Lich Form
Weapon Slot 5
Life Blast
Weapon Slot 1
Life Blast
Weapon Slot 1
Life Leech
Weapon Slot 1
Life Leech
Weapon Slot 1
Life Siphon
Weapon Slot 2
Life Transfer
Weapon Slot 4
Locked
Weapon Slot 4
Locust Swarm
WarhornWeapon Slot 5
Mark of Blood
StaffWeapon Slot 2
Mark of Blood
StaffWeapon Slot 2
Mark of Blood
StaffWeapon Slot 2
2 comments found
+2
By lv28fighter at 2012-09-02 20:59:00

Starting up the Necromancer Awsomesauce thread. Been playing for a while, sitting at level 32. From what I have gathered, it's a condition inducer, boon stealer, and undead summoning being of destruction. In addition to the regular form, every kill gives you a green orb that builds your life force meter. Shifting form grants you four new abilities, one of which is a very awsome AoE life steal. Attacks done to you while in this form reduce the life force meter. Once you shift back, your life is exactly where you left it. If you kite the target well enough, the CD on your healing ability will either be almost done or already done, allowing you to heal if needed.

Personally, I love my staff build that creates deadzones out the yin yang, while tossing in Poison Cloud, Well of Suffering, and Well of Corruption. In PVP situations I use Marks to create traps for players, while using the Clouds and Wells in situations where everyone is fighting in an area and paying no attention to me.

+1
By Pavolo at 2012-10-09 05:15:18

I chose necro for my main and I am currently at level 25. I would say that it is a very hard profession to kill despite the light armor. I have succesfully tried three different builds so far:

1) Minion Master (up to 6 permanent minions at your service): I didn't like this one because you have to continuosly cast minions (they die all the time) and that's a bit annoying. Minions die often because they don't heal out of combat and because they are very "sensitive" to strong AoE attacks. However, this build doesn't seem to require high movility, and makes you quite tough, so it's probably a good choice to get started.

2) Condition Necromancer: Instead of relying on your minions, you rely on conditions (and boon-steals) to defeat your foes. Very fun to play imo, both in PvE and PvP. Probably the most fragile of all three builds (but still quite tough).

3) Melee/Death Shroud (dual wield daggers): You lose range in order to get life-steals and higher life force generation, which allows you to spend more time in DS form. This DS form is improved by means of traits (better skills and so on).

I will update this post as soon as I get more experience.

2 screenshots found
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